![]() With how squadron battles work in the game, speed gives the player a huge advantage over their opponent. This is a common misconception by many players that the Mk. II Viper due to it having a large Hull Point pool, and having a slightly larger squadron size(Ten craft compared to eight in the Mk. ![]() II Squadrons as soon as possible.Īt first glance the Mk. II Viper, and it's recommended to replace any Mk. I Viper is a downgrade from the better performing Mk. II Viper, as it's slow speed and maneuverability makes it entirely obsolete when intercepting munitions. I Vipers are deployed in large numbers, however the squadron suffers in this field when compared to the Mk. I Viper is to use these craft in an entirely defensive role, by having them defend a Colonial Capital ship by intercepting munitions from Cylon Ships. This tactic does not come without risk, as any friendly squadron caught in the Debris Field will begin taking considerable damage as well, and if forced to remain in the field, can result in the death of the squadron.Īnother popular tactic is to use the Mk. A popular tactic used by Colonial ships is to bait enemy raiders into a large group by use of their own Vipers, before using the Debris Munition to shred Cylon squadrons. There are a few ways to outplay a Cylon opponent, however. I Viper becomes notably obsolete in almost every role. When Cylon Raiders replace the Prototype Raiders, the Mk. When using these squadrons in an offensive role, it's always better to have numerical superiority in squadrons, especially the late you get into the war. II Viper, especially when in direct combat with enemy ships, or when attempting to intercept munitions from enemy capital ships. The craft notably preforms worse than the Mk. II Viper, often deployed in swarm tactics in an attempt to overwhelm a Cylon opponent. I Viper is a much cheaper alternative to the Mk. I Vipers can still hold their own against a numerically inferior opponent. When faced with the newer Cylon Raider, this ships flaws start to become apparent, as the lack of speed and maneuverability that the craft possess will become a death trap for the pilot, though when deployed in mass, Mk. I Viper to take out early Cylon Prototype Raiders with ease. The craft was fitted with two 2 KDM Kinetic Areo-Rifles, which at this time were Colonial Standard. ![]() This, however made the craft very heavy, and causes a noticeable drop in maneuverability from her newer counterpart. These craft came with an armored hull which kept them in the fight for a longer duration. I Viper entered service shortly before the outbreak of the First Cylon War, being the mainstay fighter of the Colonial Fleet for roughly two years, until the commissioning of the Mk. I Vipers are tough and sturdy single-seat fighters.Ĭomplex reaction control systems and powerful sublight thrusters provide incredible maneuverability to this iconic Colonial ship. ![]()
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